SPOILER ALERT!!!!!! LEARN YOURSELF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Here we are. The Top 10. It becomes very difficult to distinguish between the quality of these games at this point. How do you measure what makes these games good? Does it make a difference if it's a handheld as opposed to a console game? I had to think of all of these questions when compiling this list. While I have complete in this list, it's a very difficult thing to distinguish between 10 games that truly are great.
10. The Legend of Zelda: Spirit Tracks (2009 Nintendo DS)
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The game begins 100 years after the events of Phantom Hourglass with a young Link hard at work in his home town of Aboda Village in Hyrule. Link, an apprentice train engineer, has finally earned the full rank of Train Engineer and has been tasked by his Master Alfonzo, the Greatest Train Engineer in Hyrule, with traveling to Hyrule Castle to receive his Engineer's Certificate. When Link arrives at Hyrule Castle and is presented with his certificate he is discreetly told by Princess Zelda that she suspects Chancellor Cole and Byrne, two of her advisors, are secretly working against her.
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The story in this game is, in a sense, a carbon copy of Phantom Hourglass. Link will continually visit the Tower of Spirits throughout the game, just like the Temple of the Ocean King in PH, Link has a train and tracks to get around the world instead of a ship and the ocean to navigate, and instead of an old man to help you out through the story (Oshus from PH) we get Anjean (older lady). Some of you might say, well than if this game is just Phantom Hourglass with a different skin, why the heck should I drop 40 bucks on it? The answer is simple, this game does everything and more that Phantom Hourglass does in much more fun and efficient ways.
To start, the overworld map and traveling around it are immensely more enjoyable. Instead of the clunky boat, with frankly terrible controls, we get a train with three speeds: normal, fast, and reverse. As you travel across the overworld, unlocking new regions and tracks, you will notice how much more cohesive and connected the world seems. Traveling on the tracks here actually feels like you are going somewhere with purpose whereas on the ocean in PH I felt pretty disconnected to
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As you travel through the game and explore all of the other locales, you will obtain a cannon for the train which allows you to fight off those armored trains. Riding around the train and shooting the cannon is actually quite a fun experience. The only downside to the train is the fact that there is no fast traveling. Now, you don't really ever have to go from one end of the map to the other, but sometimes you will end up having to travel a large distance and that can get kind of tedious; but this is a small complaint compared to how fun it is overall.
As you travel around the overworld there are plenty of places to stop along the way. The story will begin in the Forest Realm, one of the five realms within the game: Forest Realm, Snow Realm, Ocean Realm, Fire Realm, and Sand Realm. Each of these realms contains towns, small villages, temples and unique little places to entertain yourself. One place I absolutely have to mention is the Rabbitland Sanctuary. Through your travels aboard the train, you will see rabbits perched on top of rocks throughout Hyrule. When you shoot these rabbits with your cannon, a mini game pops up where you have to catch said rabbit with a net. There are 50 rabbits in all and catching them all is actually quite an undertaking. I loved doing this while I played the game; call it a guilty pleasure, call it what you will, I loved it (the guy that runs the sanctuary is especially entertaining).
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The items you use in this game also take excellent advantage of the unique DS controls. One item that has to be mentioned is the Whirlwind. Blow onto the mic and a gust of wind bursts forth, knocking out enemies and helping
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However, my favorite dungeon overall in this game has to be the Fire Temple. It just feels like an extremely old school gaming experience. I like the puzzles focused on obstacles, I like the fire, I love how they make you use the bow and arrow in this temple, and I love that you get most places in mine carts. Not enough though could ever be said about the boss fight in this temple with Cragma (Cragma reminds me very much of the boss fight with Eox in Phantom Hourglass, except that this fight is even better). The fight begins with Link on the floor and Cragma towering over him. Link must use a combination of arrow strikes, timing, and dodging in order to defeat Cragma, except that you also have to cope with the fact that you have to ride in a mine cart during most of the battle. After you hit Cragma with a few arrows while on the ground, you will be able to get onto a mine cart and ride up to Cragma's head, hitting him with arrows as you move further up. I just love this battle so darn much (link to Cragma battle), especially the way the game takes advantage of both of the screens (that's why Cragma's body looks cut off in the video). The rest of the boss battles in this game are all quite enjoyable but nothing is better and more challenging than the final confrontation with Malladus. I won't spoil the ending too much but needless to say it involves several stages: destroying a demon train and Malladus in his true form. The battle is pretty darn excellent and it finishes out Spirit Tracks in very strong fashion.
I do have to mention one glaring problem with this game. The problem is the reason that this game is not ranked higher up the list. The musical instrument in this game, the Spirit Flute, just plain sucks. It's extremely difficult to play the damned thing because all of the songs you have to learn require you to blow onto the screen in time with the music. At the same time, you have to move the stylus back and forth to change notes. It seems like a decent enough idea, but executing the songs is just so hard and doesn't make any sense. Sometimes you will play the song while other times you will think you did but the game just tells you to try again. I don't get it and I hate that part of the game so much. Luckily, it's only about 15 total minutes of gameplay and I eventually did learn them; but damned if it wasn't one of the most frustrating experiences I have ever had while gaming.
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Besides the problem with the Spirit Flute, the rest of this game is fantastic. I can honestly say that I was blown away at how much of an improvement this game was over Phantom Hourglass. The story is solid, the gameplay mechanics are completely improved, and it truly is a fantastic gaming experience that any Zelda fan absolutely has to try.
Thanks so much for reading! Next up is #9! Nearing the halfway mark!
PS - This game makes some great shout outs to Phantom Hourglass and Wind Waker. If/When you play this game, make sure to look out for them!
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